After nearly two years in Early Access, the top-down survival extraction shooter, ZERO Sievert has officially launched its full version. Developed by CABO Studio and published by Modern Wolf, ZERO Sievert is set in the apocalyptic wasteland of Zakov. This tense shooter challenges players to scavenge a procedurally generated environment, loot gear, and navigate the remnants of a devastated world.
As you embark on this journey, you will encounter a wasteland ravaged by nuclear fallout, filled with mutated creatures and dangerous bandits. Your objective is to scavenge the wild for supplies, eliminate enemies, and return safely to the bunker where you can trade items, modify weapons, and prepare for your next mission.
It’s somewhat Fallout-core, if you’re familiar with the first two games. Though, there is less emphasis on role-play and far more on the action. Tactics and positioning are as important as your base stats, with fast-paced combat that will keep you on your toes.

What You Can Expect
Throughout its Early Access phase, ZERO Sievert has undergone significant improvements. CABO Studio has added new maps, weapons, enhanced gunplay, and localization into multiple languages into the 1.0 release.
With ZERO Sievert‘s full launch, players can expect even more new developments. CABO Studio finally added an endgame zone in the Zakov City map, which will complete the ZERO Sievert story. There’s also quite a bit of final gameplay polish. The game has been refined significantly based on player feedback. Luca Carbonera, creator and lead developer, says that they’re “super proud of where we have the game”.
Phil Elliott, CEO at Modern Wolf, echoed this sentiment. “We couldn’t have asked for a better team to work with than Luca and our amazing development partners,” he said of CABO Studio. Elliot acknowledged “the passion and dedication put into the game over the last two years”, and both are looking forward to your reactions.


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