Letters to Arralla’s demo brings Australian coziness to Next Fest

If your dream is to be a mail delivery Turnip with a juicy butt, you can now die happy! I introduce to you Letters to Arralla, a cozy open-world game where you play as a newcomer to the fictional island of Arralla. And I’m serious about the juicy butt thing. It’s one of the main marketing points for the game, and the jiggle physics are off the charts.

Letters to Arralla is developed and published by Little Pink Clouds. The demo, currently available, features the game’s core gameplay: delivering letters (duh), chatting with the residents, and exploring the world, a third of which is available to explore in the demo!

The First Day

After the island’s regular postal worker goes on vacation, the player arrives to Arralla by boat. The player’s first stop is their motel room, a homey space that they can decorate with collectibles as the game progresses.

As someone who loves routine, I can already tell that I’m going to be addicted to the gameplay loop. Each day, the player wakes up from their motel room and collects the day’s mail from the post office. Then they can proceed with delivering the letters. As they run into the residents of the island, the player can chat to them about their problems, and might get enlisted to solve a few, as well. The demo hints at two such side quests: 

  • Mr. Peabody is on the hunt for the elusive Prickler, a cryptid local to Arralla. He gifts the player a camera, giving the postie the opportunity to find proof of the Prickler themselves.
  • NaiNai enlists the player’s help to find four missing chess pieces for the oversized lawn chess set. Fun fact about this side quest: the player can knock the chess pieces down by running through them, then reset the board so they can knock them down again. You bet I ran through those chess pieces for a long, long time.

The Deliveries

Here’s the challenging bit with delivering letters: There are no street addresses on the island. However, each letter/package will have a clue on the packaging as to where the delivery needs to be made. 

Image provided by Little Pink Clouds

At first, this was an interesting puzzle, as I had not yet explored the island. Some were fairly obvious, especially if there was a clear symbol outside of a building that matched one on an envelope. Once the full game comes out, I’m interested to see if this aspect of delivery gets more difficult as the game goes on. That would avoid the risk of the gameplay loop becoming less engaging as the player finishes exploring the island.

And now, for the best part of being a Turnip postie: Opening other people’s mail. That’s right, the devs graciously let the player live out their dream of being a snoop. Each letter is delightfully unique, with each writer having different handwriting and stationary.

Opening mail actually has a purpose, as well. The player can learn about the characters, their struggles, and what the player might be able to help them with. Or whether the person in the not-at-all mysterious mansion at the top of the mountain is in a cult. 

Arralla’s Authenticity

I don’t know much about Australian flora and fauna, but it is obvious that a lot of love and thought was put into making Arralla reminiscent of the beautiful state of Victoria. After stalking the developers on Instagram, I found that they’ve been integrating native Australian flora into the game, like kangaroo paws. Plus, as I ran through Arralla’s bushes like a maniac, my untrained American ears heard what I think is a kookaburra, which lends a unique soundscape to the game.

There are also details around Arralla that create an environmental story. For example, the player can open one letter that strongly reprimands the local paper for reporting the weather inaccurately. If you go to the newspaper stand, the headline is “Today’s Weather (Accurate)”. Little touches like that not only are funny, but make the island of Arralla feel real and lived in. 

What to look forward to

The best part about this game is that it is completely self-paced. There are no deadlines, no consequences to delivering things late, and no danger. You can speedrun the deliveries if you want or take your time meandering the island and chatting with the residents as you go. The island is peaceful, visually reminiscent of Animal Crossing, but with fruits and veggies instead of animals.

Even though the game isn’t finished, I’ll be the first to buy it once it releases. The characters are charming, and the gameplay loop is challenging enough to be interesting, but not so challenging that I can’t sit back and relax as I run my thicc-bootied Turnip all over the island.

Letters of Arralla’s demo is available for Steam Next Fest: June 2025. 

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