Stray Path is Surprisingly Linear

Stray Path

3.1 out of 5
$14.99
Enjoyment
3.5 out of 5
Graphics
3.5 out of 5
Functionality
2.5 out of 5
Few minor sound bugs at high volume.
Price
3 out of 5
Accessibility
3 out of 5
Limited options menu; game has a hard time explaining itself at points.

Pros

Difficulty modifiers make it decently challenging

Short and easy to pick up

Cons

Unbalanced difficulty and items

Limited variety in builds and encounters

Mid-combat screen showing enemy cards, boomerang weapon card, altar blessing, and treasure chest reward options. Character has 41/41 HP and 292 coins.

Stray Path makes a splash in the deck builder roguelike subgenre by incorporating a FreeCell format. Developed by Chx Games, published by Yogscast Games and Gamersky Games, this card battler requires the player to manage their cards and their placements. Stray Path does have a roadmap promising future content, but I will assess the game as of the date this review as posted and provide honest feedback.

FreeCell Fantasy

Character selection screen showing "Rogue Catty" character with base stats (10 HP, 3 Attack, 2 Defense, 2 Luck). Equipment selection panel visible with various relic options. Challenge Emblem tooltip explains stage mechanics.

For the uninitiated, FreeCell refers to the classic Solitaire-like card game where you drag cards to clear rows. Stray Path uses the dragging mechanic to move cards and enemies to organize your fights. In effect, this means that Stray Path is more about card placement than creating a hand or deck. As of the latest update in February, there are six playable characters with stats, character-specific relics, and traits. 

Before every run in Stray Path, you also adjust the difficulty for yourself. I’ll explain some of it later when I go more in-depth into the game’s Nightmare difficulty, but it’s based on percentages. The game has a few difficulty settings, depending on modifiers that make it easier or harder. This, along with the Stray Path’s other achievements, are rewarding as relics, the game’s trinket-like system, are unlocked.

Drag and Drop

Combat screen showing 5 enemy cards with health bars and attack/defense stats. Player character visible in bottom left corner with stats display. Arrow card selected on right side showing "Deal damage equal to your Attack" description.

While I wouldn’t describe the combat in Stray Path to be a ‘drag’, you will be dragging a lot of cards on the screen. You can’t stack cards on top of each other, but you can move them around empty slots. Stray Path has two inventory slots and five rows on the battlefield containing monsters, usable items like health potions, treasure chests, upgrade stations, and portals to lower floors. You can move cards around but can’t stack them. Nor can you pocket an enemy card into your inventory unless you have a specific relic from the Beastmaster character, which is quite hilarious. 

Each character has four main stats: attack, defense, health, and luck, which is the number of coins rewarded after killing an enemy. There are also three chargeable meters; rage will have the next attack deal double damage; shield will block an attack and drop rate will cause an item to spawn. Some enemies (and rarely, ally cards) also deal piercing damage which deals direct damage to their attacker’s health, which means that max HP and high damage are more rewarding than just having a good defense stat. With the right amount of modifiers, each character has two additional skills. For example, the Chef gains the ability to have a free relic every other room on the highest difficulty and gains two damage-negating armor when a relic is discarded. There are five zones, and a total of four bosses. 

Treasures and Upgrades

Relic selection screen showing 4 priestess-class relics with different effects. Character appears to be at start of run with 12/12 HP and minimal resources.

Stray Path offers a variety of relics of varying quality. With twelve slots starting off, there are three types of chests to unlock relics from. The rare chests only spawn in certain areas and rarely in the shop, but a lot of what it has to offer is some of the best items in the game. For example, the Puppet allows you to restore up to 2 Health every attack round, while the Great Sword deals 2-4 Damage to every other enemy whenever you attack one. The normal relics and associated items can be duplicated with certain relics and effects. The character chests contain items that the characters start with, although there is a modifier that allows any character to access them. Relics can be upgraded and smelled into permanent effects in an upgrade area but require runestones to do so. 

There is some imbalance with the relics in Stray Path, especially with modifiers. A lot of the relics won’t get as much mileage. Being healed for a poultry 2HP from killing an enemy isn’t going to be as useful as poisoned enemies dealing damage to other enemies on death. This, along with enemy encounters not being as random as one would expect, makes Stray Path linear, which becomes apparent after a few runs. The game becomes less “let’s see if we can win with these bad items” and more “I better find the combo relics ASAP,” which is more pronounced on the higher modifiers. 

Your Worst Nightmare

Combat screen with 5 different enemy cards displayed. Player character is a bearded warrior. Health bar shows 66/66 HP. Inventory visible at bottom with various items and potions. Pig card has 346 damage.

With the amount of additions that Nightmare difficulty includes in Stray Path, it very much deserves its own mention alongside the difficulty modifiers as one package. Nightmare is the game’s highest difficulty, and by nature, it’s probably wise to include all the harder modifiers at once. New boss patterns, challenges that take a relic or health from the player, tougher enemies, and perhaps most importantly, mini bosses. 

As of writing, I have yet to beat Stray Path legitimately on this difficulty. These failed runs mostly come down to two of the mini bosses. The first, a blue-haired archer woman, deals so much damage and shows up in the second zone that, unless you have a solid build already, the run is dead in the water.

The other is a late game enemy that stacks a debuff on the player that deals extra damage. Just a few counts of it, and your life total will be obliterated. The penultimate boss spawns with one of these on the field and delivers a very nasty difficulty spike.

To those wondering, there is an infinite combo the player can use that is 100% unintentional. The Beastmaster with his Bear Trap character relic with the Knight’s Horn will create an infinitely stacking attack pig ally. Is it a cheese strat that breaks the game mechanics? Yes. Is it funny and a stress relief for how hard and stressful the Nightmare difficulty is? Also, yes. 

Final Thoughts

Stray Path is decent for those looking for a small roguelike to go a couple rounds. From a technical standpoint, the game is overall pretty solid, as I only experienced a few minor sound bugs. The gameplay of Stray Path is hit or miss, due to the RNG not being that random, and the game seldom rewards players with more content. But for those looking for a short roguelike experience that you don’t have to spend a lot of time grinding in, Stray Path is a solid option!

Stray Path was released February 6th, 2025. The game retails for $14.99. Review key was graciously provided to NeverMore Niche by the developers.

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