The vertical frontier beckons once more as Wall World 2‘s inaugural playtest launches on Steam, inviting players to scale new heights in Alawar’s ambitious sequel to 2023’s breakout roguelite. This hands-on preview unveils a dramatically expanded vision of the original’s addictive “tower defense meets mining expedition” formula, now with procedurally generated biomes, customizable spider-mechs, and a haunting new subterranean threat ecosystem.
Alawar, the 25-year-old studio behind Beholder and Do Not Feed the Monkeys, continues its indie evolution with this sequel. Their trademark blend of systemic gameplay and dystopian whimsy reaches new heights here—literally.

Descending Into the Unknown
Where the first game tasked players with defending a static wall section, Wall World 2 introduces three key evolutionary leaps:
- The Living Wall
Procedural generation now crafts each run’s terrain from modular tiles that react dynamically to player actions. Certain mined materials trigger explosive chain reactions, while “anomaly zones” distort gravity or spawn enemy swarms when disturbed. Early testers report discovering bioluminescent caverns where crystal growths recharge weapons—if you can defend them from burrowing lithophages. - The Robospider Garage
Your arachnoid tank now supports six modular loadout slots, from hydraulic legs (enabling vertical wall sprints) to tank treads (ideal for artillery builds). One play tester demonstrated a “ninja spider” build using stealth plating and ricochet rounds to pick off enemies while evading detection. - Sphere City Metagame
Between runs, this neon-drenched hub reveals Wall World 2‘s roguelite depth. NPCs offer faction-based questlines (mining guilds vs. military contractors), while unlocked blueprints enable permanent upgrades like automated turret drones or seismic charge detonators.

Early Verdict: Deeper, Darker, More Addictive
Our three hours with the playtest reveal:
- Combat’s strategic cadence intensifies when tunneling triggers cave-ins that crush enemies (and careless players)
- The “Overheat” system forces weapon rotation, preventing reliance on a single tool
- New “Necrospore” enemies resurrect fallen foes as fungal zombies unless incinerated
Yet it’s the environmental storytelling that lingers. Mining too greedily awakens colossal “Wall Worms,” while abandoned research stations hint at previous expeditions’ fates.
How to Scale the Wall
The playtest will run indefinitely, as Alawar iterates.
To join:
- Visit Wall World 2‘s Steam page
- Click “Request Access”
- Download and begin your ascent
Progress won’t carry to launch, but testers gain exclusive developer Discord channels to shape the final product.
“We didn’t just want more Wall World—we wanted a universe where every drill strike tells a story.”
– Alawar Design Notes


Leave a Reply