Official banner art for the video game "Rack and Slay" featuring the game's title in large white letters with a red billiards rack replacing the "A" in "RACK." The artwork shows cartoon-style game elements including a menacing red demon character on the left, a gray monster face, wooden spikes, and a white ball character with a red stripe on the right. The scene is set on a wooden surface with dramatic lighting effects and a dark background, creating a dungeon-themed atmosphere that represents the game's roguelike gameplay mechanics combining billiards and dungeon crawling elements.

Rack and Slay Hits a Perfect Shot Into Corner Pocket

Rack and Slay

3.7 out of 5
$5.99
Enjoyment
4 out of 5
Very easy to pick up and play, and being able to utterly destroy the game is satisfying.
Accessibility
3 out of 5
Not many options available. A lot of red being used, which can be hard to tell enemies apart. There is an option to skip the level-grind needed for item unlocks.
Graphics
3 out of 5
Simple and cartoonish.
Price
4.5 out of 5
Functionality
4 out of 5
Game functionality holds up well, even when the player's build makes it hard to see anything.

Pros

Item synergy makes it very fun to continue coming back to

Right mix of easy to get into, with just the right amount of depth

Cons

Very short length in amount of content

Screenshot of Rack and Slay game interface showing a top-down dungeon crawler view. The game is in "Crawl" mode with level 17/10. Player health bar shows 37/37 HP with a "7x enemy damage" modifier active. The UI displays 94% shot power, 16 coins, and 16/16 shots remaining. The inventory bar at the top shows various item icons with quantity multipliers. The game field consists of a stone tile grid containing multiple red enemy creatures, environmental obstacles including stone blocks and wooden structures, blue circular objects, collectible coins, keys, and other dungeon elements. A large black circular pit is visible in the bottom center. The overall aesthetic is pixel art style with a dark dungeon theme.

Released May 2024, Rack and Slay is a billiards-meets-dungeon crawler roguelike. Created by Ludokultur and published by 2 Left Thumbs, the game has you playing as a cue ball warrior sinking enemy balls to win. With a standard arcade mode, multiple difficulty levels, and 20 challenge modifiers, Rack and Slay has a surprising amount of content for a small game.

Rack’em Up

Screenshot of Rack and Slay item selection screen. The game header shows "Crawl" mode, level 4/10, 6/6 HP, 0% shot power, 15 coins, and 11/11 shots remaining. A modal dialog titled "Choose an item!" displays three item cards: "Rainbow Die" (offering random rewards when using free item rerolls), "Wrecking Ball" (20% chance to destroy obstacles after ball reflection), and "Dice Juggler" (provides free item reroll and orbiting die at level start). Below the selection area is a shop interface showing various purchasable items with coin costs, and a "Next Level" section displaying upcoming enemy types. The background shows the darkened game field.

Rack and Slay has a very simple setup. You play as a white ball knocking red balls into corner pockets or spikes alongside the edges of the screen. If you do not kill every enemy within a set number of shots, you lose health for every remaining enemy on screen. Progress to earn coins to spend on upgrades, shot power, number of shots, or health recovery. The game grows in difficulty by adding more enemies that deal more damage, and later having the player continue to take damage after each shot until every enemy is slain. A run ends when you die.

Of course, Rack and Slay has a number of elements that keep things interesting. There are challenges that modify the game such as altering base stats or having the player start with certain items. They can be played endlessly, giving some variety to the gameplay. 

Map Hazards and Enemy Types


Screenshot of Rack and Slay game interface showing a top-down dungeon crawler view. The game is in "Crawl" mode with level 20/10. Player health bar shows 10/10 HP with a "10x enemy damage" modifier active. The UI displays 372% shot power, 91 coins, and 28/28 shots remaining. The inventory bar shows numerous item icons with quantity multipliers. The game field features a stone tile grid with multiple red enemy creatures, blue stone obstacles of various shapes, dice, and collectible items. An orange glowing area illuminates the center where the player character is positioned. A tooltip appears over a black hole explaining "Push enemies in to defeat them. Take 1 damage when you fall in yourself." The field is densely populated with enemies and environmental hazards.

It is worth mentioning the hazards in Rack and Slay. The game has a number of different kinds of traps sprinkled about, such as bear traps that will instantly kill enemies, and deal one damage to you. Along the walls of most arenas are spikes that will kill anyone who gets launched into them. Both of these I’m bringing up specifically because they will be important later.

On that note, the enemies do come in a variety. Some of them launch a ball at you after you take a shot. Two disappear after you make contact with them and steal a coin or a hit point from you. Every five levels will also feature a boss that has different gimmicks such as launching two balls every turn from cannons or tossing a bomb. 

Upgrades and Snowballing

Screenshot of Rack and Slay game interface showing an extremely crowded battlefield. The game is in "Crawl" mode with level 9/10. Player health bar shows 193/193 HP with a "39x enemy damage" modifier active. The UI displays 298888% shot power, 906 coins, and 8/159 shots remaining. The inventory bar is filled with numerous item icons showing high quantity multipliers. The game field is completely saturated with red enemy creatures, white ball projectiles, green glowing effects, red splatter marks, coins, and various other game elements. The density of objects on screen creates a chaotic battlefield environment with overlapping visual effects and collision indicators throughout the playing area.

With most roguelikes, the item variety comes down mostly in two ways: you either get a number of different items or hard stat increases to stay safe, or you snowball into some true game-breaking stuff. Rack and Slay mostly does the latter. There have been a few runs where a few specific items can truly get the ball rolling, pun intended. 

A lot of the items in Rack and Slay are split between a few different groups. Some of them increase the amount of shot-power based on factors or having a 20% of duplicating an earned item. However, there are certain combinations of items that are entertaining and utterly break the system. Trapper (you are immune to bear traps and spawn more per level) and Blackjack (the first enemy that you touch no longer deals damage) are insane enough on their own once you begin stacking them. 

Probably the funniest combo found involved an item that prevents the first damage you take as long as you have gold to pay for it, and another item that has a black hole-like effect whenever you fall into a hole. So, the first few shots involve you just shooting yourself into the void to drag enemies in with you. It’s hilarious, but so very effective.

Final Thoughts

Screenshot of Rack and Slay game interface showing a top-down dungeon crawler view. The game is in "Crawl" mode with level 2/10. Player health bar shows 6/6 HP. The UI displays 0% shot power, 6 coins, and 9/10 shots remaining. The inventory bar shows several item icons. The game field features a hexagonal stone tile pattern with a large orange glowing circular area in the center containing the player character (white and red orb), a die, coins, and trajectory lines. Multiple red enemy creatures are positioned around the field, along with blue glowing objects, stone blocks, and various collectible items. The lighting effect creates a dramatic illuminated zone in the center of the otherwise darker dungeon environment.

With Rack and Slay, what you see is what you get. The game offers a fun time, and I would say it was time well-spent. There’s not a whole lot of depth to it, but the fun shenanigans one can get into and the thrill of absolutely breaking the game is entertaining. If you are looking for a novel but chill roguelike experience, Rack and Slay will satisfy that niche for a couple hours or more!


Rack and Slay was released May 27th, 2024. It retails for $5.99.

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