If there’s one thing I love more than breaking every traffic law in existence, it’s playing a game about breaking every traffic law in existence. Moto Rush Reborn is a neck-breaking 3D runner from Baltoro Games that sends you racing on a bullet-fast motorcycle through retro-futuristic Tokyo. A motorcycle that, by the way, is possessed by a demon. Seven levels of increasing difficulty are available on Moto Rush Reborn‘s demo, which is available to play now on Steam.
The Why to the Rush
If you’ve never played a 3D runner before, the concept is simple: Go fast, don’t die. In Moto Rush Reborn, the goal is to weave through traffic like a barrel racer, fight against upcoming cars, slide under descending gates, and aim precisely between fast-approaching columns.
Is this dangerous? Why, yes; but Moto Rush Reborn encourages the danger. Zooming close enough past another vehicle and surviving starts a “Near Miss” chain, which will help your total grade at the end of the race.
Quick side note: Despite the number of near death experiences I faced on this motorcycle, my Near Miss chain was always low. After reviewing my gameplay footage (which you can watch below), I’ve come to the conclusion that I might just be a grandma driver, but I’d like the Near Misses to be slightly easier to accrue. I had trouble building up Near Misses even when I was trying to be reckless.
Each race is graded by four attributes:
- Time
- Crashes
- Near Miss Chain
- Collectibles
Speaking of collectibles: nifty purple sigils called Demonic Symbols float throughout the track, usually in hard-to-reach places. Some of them are just on the side of the road, some are in tight spots, and some you’ll have to do a wheelie to get to. Think of these as collectibles that help you 100% each level. These symbols also unlock pieces of Moto Rush Reborn‘s story, a manga accessed in the menu.
Tokyo’s Smoothest Adrenaline Rush
While the gameplay will shoot adrenaline directly into your veins like an illegal drug, I simply must spare a moment in this review for the vibes. The decision to set this in a retro-futuristic Tokyo sets up a motif that helps Moto Rush Reborn stand out from other runners or racing games. It’s a beautiful visual niche, and the little touches that whooshed by me while I broke traffic laws filled me with motivation.

Another thing that made for smoother gameplay was the checkpoints. They’re spaced out enough to still give consequences for crashing, but close enough together that crashing and having to redo a section didn’t make me pull my hair out too much. The checkpoints have virtually no load time, launching you right back into the race. Each checkpoint also saves your Near Miss chain and overall time (praise the Moto Rush gods).
I will say, even though the whole draw of the game is “vroom go fast,” I wish the “slow” option wouldn’t have such a severe cooldown, or a cooldown at all. Many of the levels feature lengthy sections where you have to aim just right to make it through, so you almost have to replay sections and memorize when to slow your motorcycle. Not a huge gripe, since that’s the nature of runners, but the lack of control was irritating after so many repeated crashes.
What to Look Forward to
A chill mode called “Just Drive” will be in the full game, presumably without the hazards and challenges. Though I love the challenge the main levels present, I can see myself playing Just Drive mode just as much.
As more Demonic Symbols are available, more of the hand-drawn manga (which is gorgeous, by the way) will be unlocked. I’m excited to read the rest of the manga and how the whole “demon possessed motorcycle” plays into it. As far as I can tell, our engine demon doesn’t make an appearance in the demo, so I’m curious to see how much of an impact it has on the game, or at least the story.
And, of course, the full game will offer even more levels of higher difficulty and intensity. Right now, it looks like 45 levels will be in the full game.
Final Thoughts
Moto Rush Reborn is challenging in the best way. The demo showcases a healthy learning curve level-by-level, gradually introducing cars that change lanes (watch the blinkers), tunnels with blind spots, driving against opposing traffic, and squeezing into single-lane roads like a bullet through the eye of a needle.
Though there are only seven levels (each roughly two minutes or less), I replayed them all multiple times to improve my drive time and number of crashes. It’s a sleek rush with well-designed tracks and solid controls. I’m already addicted, and I can’t wait to sink more hours into the full game.
Moto Rush Reborn was a part of Steam Next Fest: February 2026. The demo is currently available to play. The full game releases March 26, 2026.
Read all of our coverage in our Steam Next Fest February 2026 page.







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