It’s always an interesting “experiment” to take games out of “standard tropes” and put them into something a bit more “unique.” Take Paintbucket Games, who have won awards for the titles they’ve made in the past. Now, they’re getting ready for their next release, SOKO 1977: Anti-Terror Task Force, and at Gamescom in August, they’re going to have their first hands-on session for the title.
But what is it that separates this game from others? Here’s a breakdown:
“SOKO 1977: Anti-Terror Task Force is a historical political deduction game with roguelike elements that takes you to West Germany in the 1970s – a time marked by social, cultural, and political upheaval and conflict. Taking on the role of the head of a special task force, you must identify terrorist cells and track down their members while facing mounting pressure from political authorities, the public, and the media.”
If that sounds like excerpts from the real world, you’re not wrong. In fact, part of the game’s appeal is taking events from the past and fictionalizing them so you can see how you’d react:
“The game condenses fictionalized, plausible scenarios based on real historical events into an intense setting where every decision has consequences. Clues must be analyzed, suspects identified, and operations coordinated, often under time pressure and with incomplete information. At the same time, you will be confronted with moral and legal questions: How far can the state go to ensure security? Which measures are justified, and where should the line be drawn?”
Where indeed? So, if you’re at Gamescom, you might want to try and see what the title is like, because the truth is hardly black and white…


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