It’s always been an interesting thing to see game developers blend action-packed gameplay with musical rhythm commands. As in, you need to “time your attacks” to the beat so that you can do the most damage and advance through the world. The team at RibCage Games is getting ready to unleash its own musical melee via its action roguelike title Alpha Nomos. It’ll drop on Steam in Q3 2026. However, the team revealed today that not long after, it’ll drop on PS5 and Xbox Series X/S! Here’s a synopsis alongside a new console announcement trailer:
“Alpha Nomos is a rhythm-action roguelite where every attack, dodge and ability locks to the beat. Cello fights corrupted puppets through advancing arenas using instruments as weapons, each one built from live studio recordings rather than a sample library. Play on-beat and you hit harder. Fall off it and the room punishes you.
Set in a world where time and space have collapsed, the story follows Cello through abandoned cities and a corrupted circus, fighting puppets that were once part of something whole. She is chasing two questions. What caused the destruction? And what happened to her friends? And along the way she will learn what music is. RibCage calls the visual language puppetcore: clown faces, empty streets and a beauty that curdles the longer you look.”
The team put a lot of effort into using live music to make you truly feel “in tune” with the gameplay. Here are some other features you can expect from it:
- Audio Powerups: Reverb, Flanger, Delay, and 4 more reshape both how Cello fights and how the soundtrack sounds while she does it.
- Roguelite Runs: Fight through advancing arenas and build out upgrades that carry across each run into the next.
- Original Score: The soundtrack comes from Totem Warriors, recorded live to sit inside the game’s rhythm systems.
- Accessible: A timing offset lets players of every skill level tune the game so it feels rewarding rather than punishing.
You can wishlist the game now if you wish to amp things up when the time comes.


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