City States: Medieval Launches Version 1.0 On Steam

There are many city-builder titles out there, including ones that aren’t quite about building cities. However, many tend to follow a similar path in terms of scale. Yet, with City States: Medieval, by Reverie World Studios and published by Indie.Io, things are changing a bit. You see, with this game, you’re NOT trying to make a massive empire. Instead, you manage one city-state and do your best to keep it running, even when forces outside your walls are trying to influence you in various ways. The full 1.0 version of the title is now out on Steam. Take a look at what the game is like before:

“The game casts players as the leader of a lone merchant city in the turbulent 12th century, surviving between kingdoms far larger than itself. Wealth is the weapon. Players trade commodities, from wool and linen to silk and spices, across Europe, North Africa, and the Middle East, turning a single city into a power that greater realms have to reckon with. But every fortune invites a siege, and holding the walls means mastering a real-time siege system built on tactical combat and medieval fortress warfare.

Command runs through heroes, historic leaders whose presence unlocks full control of a city and its armies. In the run-up to launch, Reverie widened that system: any of a player’s armies can now hold a city in real-time combat, not only a hero, opening new strategies for garrisoning distant colonies and holdings while heroes range abroad. A rebuilt Call to Arms and lord management let players summon and direct those leaders reliably, making them a decisive force in the mid and late game.”

As for what the Version 1.0 model brings, it upgrades much of what was had before, while also expanding options for players. There’s also a revamped tutorial to make things easier to learn. If that’s still not enough for you, the game’s demo is still available for you to try.

Are you ready to see what your city-state will be like under your guidance?

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