Roguelike Deckbuilder Bannerlands Announced

The difference between a card game and a unique card game is how it’s built. Some are designed with strategy in mind, while others are about using your cards quickly and effectively until there are none left. Dark Inertia Studios, though, wants you to literally build kingdoms with the cards you drew. That is the true essence of Bannerlands, a roguelike deckbuilder game that’s coming soon to Steam. Oh, and because it’s a roguelike game, you never know what will happen with the cards you’re dealt, and you’ll have plenty of options for how to build and rule your kingdom. Here’s a detailed breakdown of the title:

Bannerlands is a roguelike deckbuilder that lets you build an empire from the cards you draft. Choose from nine unique rulers, each with their own card pool and strategic identity, then build your civilization card by card across procedurally generated runs. Every decision shapes the empire you build.

Runs begin with a simple handful of cards and end with your own empire – but only if you play things right. Your journey will be different each time, with procedurally generated campaigns, hundreds of cards across nine distinct rulers and a strategic landscape that shifts with every draft decision. What works in one run might not work for the next, and what failed before might be exactly what you need this time. Your empire is shaped by the cards you choose.

With nine distinctly different ways to play, a leader built to conquer through force plays a different game entirely from one built to win through wealth or culture. Master one leader and eight more are waiting. Each one is a new challenge, a new strategic identity and a new reason to start another run.”

Does that sound like an interesting card-driven adventure for you? How many empires will you successfully build with those decks and leaders? If you need more enticement to get the game, check out the features below:

  • Civilization-building roguelike deckbuilder. Build an empire one card at a time across three competing strategic domains.
  • Nine unique rulers. Each with their own card pool and strategic identity.
  • Hundreds of cards. From war elephants and great pyramids to spies and merchants.
  • Devastating card combos. Combine cards to create powerful synergies and overwhelm opponents.
  • Procedurally generated campaigns. No two runs play out identically. Each campaign surfaces new card offerings, new challenges, and new strategic problems to solve.
  • Solo and multiplayer modes. Challenge AI opponents in solo campaigns, or go head-to-head in online and offline multiplayer battles.
  • Asynchronous multiplayer. Compete against other players on your own schedule.
  • Strategic depth across three domains. Military, cultural, and economic progression each contribute to the strength of your civilization.
  • A new title from the creator of Age of Rivals. The standalone follow-up to the critically acclaimed strategy card game.

Comments

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Welcome to the Madness and Mischief OFFLINE on Twitch
error: Content is protected !!

Discover more from NeverMore Niche

Subscribe now to keep reading and get access to the full archive.

Continue reading