Roguelike Deckbuilder Petty Ungodliness Drops Trailer and Playtest!

•

The many pantheons of gods that fill our world have been the source of many stories, both past and future, especially in the video game space. The team at CRNG Games is all for that, too, as they’re getting ready to unleash a roguelike deckbuilder featuring a set of gods called Petty Ungodliness. A key difference, though, is that this is about forgotten gods, and these gods…are working retail. Yeah, this should be fun! The title has gotten a new trailer, and there’s a playtest you can sign up for! Here are some more details for you:

“The gods aren’t dead. They’re just forgotten, and working retail. Ares, former God of War, now pulls espresso shots like they’re battle orders. Gaia, once the Earth Mother, sells cut flowers by the stem. A century ago they surrendered their divinity, the world went gray, and they’ve had a hundred years to get petty about it. Now they want their power back. You’re how they get there.

In Petty Ungodliness you build decks, forge alliances, and fight across shifting three-lane Places of Power, where every choice reshapes your run.

In the fresh playtest version of the game, the developers have fixed the issues pointed out by the players during the first wave of testing and at Gamescom, as well as fine-tuned some gameplay aspects. Each enemy now has their own deck, the opening and tutorial are better readable, the end of a run is really the hardest part, while card values have been adjusted: nine got stronger, one got weaker.”

Sounds unique, huh? We’re pretty sure that’s what they were going for. Here’s a different breakdown on how the game’s features will work:

  • Battles across 3 simultaneous lanes – Places of Power Build Influence with cards to claim lanes: win a lane to deal damage, lose one and you bleed life. Places of Power rewrite the rules every match: one lane might reward expensive cards, another might punish them.
  • Your relationships with the gods shape your deck Earn gods through combat, conversation, and choice. Story decisions grant
  • cards, upgrades, or remove weaknesses from your deck. Deepen your bonds to unlock new cards, new decks, new artifacts, and new story paths.
  • 3 choices – 1 run
  • Every run begins with three defining decisions:
  • Your god – your partner and your rule-breaker.
  • Your deck – your starting strategy.
  • Your artifact – the run-shaping wildcard.
  • Artifacts anchor entire archetypes and demand different playstyles. Choose wrong, and you’ll find out the hard way that a barista with a grudge packs quite the punch.

So, if you’re interested in seeing how this godly story will play out, join the playtest, and that way, you can influence how the game grows!

Comments

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Welcome to the Madness and Mischief OFFLINE on Twitch
error: Content is protected !!