Right now, AI is everywhere, and it’s terrible (you know, outside of video game AI, which is much more focused…), and it makes you cringe at the thought of hearing about ANOTHER piece of AI taking up room in our lives, right? So, it might fill you with a little bit of joy to know that in the upcoming game Beltfed, Hello World Studios is changing things up by having you play as a rogue AI that is trying to kill…a bunch of bugs! Yes! It’s not about killing humanity! It’s about killing swarms of alien insects in a strategy-filled way! You go, rogue AI!!!! Here’s a breakdown of the game, alongside its announcement trailer:
“BELTFED is a roguelike factory defense game that combines factory automation with large scale wave based defense. Players take on the role of a rogue AI whose one directive is to automate death – laying conveyor belts, wiring up smelters and assemblers, and arming an ever expanding war machine as waves of giant hostile enemy insects grow larger with every run. The game is built around a roguelike run structure, with a massive number of enemies displayed on screen at once, kill counts reaching the millions in single runs, and meta progression carrying players forward between attempts.”
Admit it, you absolutely want to see just how many bugs you can kill in a single run, right? The game’s features further build upon the insect slaughter you can…manufacture. See what we did there?
- Factory Automation: Conveyor belts, smelters and assemblers turn raw resources into an endless supply of ammunition.
- Tower Defense Combat: Guns, flamethrowers, rocket launchers, mortars, lasers, drones and mines, all supplied by your own production lines.
- Massive Swarms: Ludicrous amounts of enemies on screen at once, with kill counts reaching the millions in a single run.
- Roguelike Runs: Every run is a fresh build with a defined beginning and end, not a base to maintain indefinitely.
- Run-Defining Upgrade Cards: In-run upgrades that change how you play, everything from exploding buildings to cannons that fire black-holes. No run is the same.
- Base Building & Expansion: Balance industry, power and security while pushing into the fog for rarer resources.
- Meta Progression: Unlock new technology, buildings, weapons, Nexus cores and run-altering modules that persist across sessions.
- Multiple Planets: Travel to exotic new worlds, then kill everything living on them. Each planet has its own rules and hazards.
The game will drop next year, however, a demo will arrive on Steam in due time.


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